tag:blogger.com,1999:blog-49320419874587703252024-03-13T14:04:53.812-07:00cg dumping groundsScumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.comBlogger25125tag:blogger.com,1999:blog-4932041987458770325.post-49326245221904196562018-01-17T13:39:00.000-08:002018-01-17T13:39:09.422-08:00Unity Neon Challenge 2018I took part in the the challenge over on the Unity site. I joined quite late and only had two weeks to patch something together in my spare time, but I did manage to finish "something". Took it upon myself to learn Blender as part of the challenge, it's quirky but i'm starting to like it.<br />
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Here's a few pics.<br />
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<br />Scumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.com0tag:blogger.com,1999:blog-4932041987458770325.post-48710947749195452972015-12-17T16:21:00.000-08:002015-12-17T16:28:38.471-08:00Callin' it done So, I really hope the colors ain't totally off. Got a new monitor to replace my old cheap TN screen I've been using these past 8 years (wow). Its an ultrasharp ips, so the colors should be pretty well calibrated out of the box, but you never know. Dragging a picture between my old is like night and day, especially the whitebalance and saturation. Anyway..<br />
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<br />Scumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.com0tag:blogger.com,1999:blog-4932041987458770325.post-82046014604450463432015-10-09T09:05:00.000-07:002015-10-09T09:05:19.976-07:00Getting woody... ;PNot everthing will be stonework, so I've been fumbling around in sub.designer to make a good base material for woodwork to use "as is" or apply in sub.painter. Heres a quick test I did creating some window shutters. Exciting... I know ^^.<br />
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<br />Scumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.com0tag:blogger.com,1999:blog-4932041987458770325.post-5081861490797478232015-10-04T04:26:00.000-07:002015-10-04T04:26:00.979-07:00Small update.Some more props done. Textures are placeholders.<br />
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<br />Scumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.com0tag:blogger.com,1999:blog-4932041987458770325.post-58973377356535342422015-09-27T11:27:00.001-07:002015-09-27T21:28:21.640-07:00Not quite sure how dark I want the stonework to be, its suppose to be quite old and worn by weather/use.<br />
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Nice thing about Substance painter/designer is that once done, the material can be reused/refitted across future props.<br />
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In Substance designer<br />
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<br />Scumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.com0tag:blogger.com,1999:blog-4932041987458770325.post-38729890458225467622015-09-17T12:27:00.001-07:002015-09-17T12:30:33.798-07:00Look dev. on the stonework.Trying to get a feel for general look of the stonework in the level. Not quite what I want yet, but its a start. Screenshot from substance painter.<br />
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<br />Scumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.com0tag:blogger.com,1999:blog-4932041987458770325.post-17794387863163295592015-09-01T00:03:00.000-07:002015-09-01T00:03:27.481-07:00Sketching out ideas for the overall look.<br />
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<br />Scumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.com0tag:blogger.com,1999:blog-4932041987458770325.post-71283919590379482672015-08-24T23:39:00.002-07:002015-08-24T23:39:23.849-07:00Been poking around with substance designer/painter. Had an idea for an enviroment, made a proxy model and ported it into UE4. The ground and arches are just random test props created to test. Thought I'd post a screenshot just to add something to the blog =P.<br />
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More to come. <br />
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<br />Scumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.com0tag:blogger.com,1999:blog-4932041987458770325.post-36169405944118915262015-05-08T14:21:00.002-07:002015-05-08T14:25:40.800-07:00Keep on keeping onI've really been wanting to create a World of Warcraft themed scene in UE4. The warcraft series have so much lore, alot of it has been described in words but not pictures (granted I've no clue how much is in the comics, so I might be 110% wrong :D). On such thing would be Broxigars last stand against the Burning Legion, defying an entire legion of demon and even wounding the titan god Sargeras before walking into legend.<br />
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I've searched around, but only come up with a few pieces of old concepts and fan created work.<br />
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So, lets get bizz!<br />
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I've started to block out Brox. Unsure how I want his face to look. Theres concepts for his armor, but I might do a "refresh" on it.<br />
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<br />Scumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.com0tag:blogger.com,1999:blog-4932041987458770325.post-70871863735224893762015-05-05T16:59:00.003-07:002015-05-05T16:59:46.227-07:00And thats a wrap...Finally finished. Guess things never quite pan out the way you want, but he avoided being directed to the "bin of shame"... like so many before him... gone before their time... never forget... *sniff...<br />
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ANYWAY, heres the final images of the stud in true RGB colors!<br />
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Heres how the test look in marmoset on a curved plane. Will probably end up making it less "silver", especially witcher 3 have given him more or less white hair (from what I've seen so far).<br />
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Edit - Heres a image of the main cap (that will be underneath the hair cards/strands) textured with the same patch. Im debating the thickness and feel... but so far so good.<br />
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Second edit - Made a tex for the eyes, not final but getting there. Hair with anisotropic spec and SSS to smooth the light.<br />
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another edit /.<br />
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Made a quick bake of his body (really dirty) and tweaked the eyes abit (might make them glow instead, donno).Im using a 2k map for his body, but details are still comming up a tad blurry. Hope I can get abit more mileage out of it once the texture sheet is packed better. Atm im just working on getting the hair done.<br />
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Last edit to post - Bake of armor now done. Still havent had time to look at his hair or beard tho =/<br />
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...<br />
But thats up next!<br />
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<br />Scumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.com0tag:blogger.com,1999:blog-4932041987458770325.post-81732970233411125642015-04-20T07:15:00.000-07:002015-04-20T07:15:23.899-07:00Testing out some skin shading in marmoset toolbag. With witcher 3 right around the corner, I'll probably just stick with making the character, posing him in marmoset.<br />
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As you can tell, I've started to block out the hair to get a feel for the volume and shape. More to come shortly!<br />
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<br />Scumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.com0tag:blogger.com,1999:blog-4932041987458770325.post-5116134928311789072015-04-02T01:18:00.001-07:002015-04-02T01:19:53.451-07:00Ak... almost!Armors 95% done, just missing folds on his cloth (pants/boots/armor padding) and fixing a few things clipping (just noticed his shoulder). Once done I'll move on to his face, hands and hair, fun times!<br />
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<br />Scumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.com0tag:blogger.com,1999:blog-4932041987458770325.post-33092903220860063632015-03-23T14:18:00.001-07:002015-03-23T14:18:28.609-07:00It's a bømb! The exploding kind.Character is more or less done on in terms of overall modelling. Mainly working on details and adding all the small stuff the nobody will notice =D<br />
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So heres some grenades.<br />
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<br />Scumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.com0tag:blogger.com,1999:blog-4932041987458770325.post-32231152362140649482015-03-18T12:00:00.001-07:002015-03-19T11:21:25.792-07:00Git bizy!Month o' slack. Getting back in. <br />
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I knew the cape and backmounted swords where gonna be an issue. The straps will completely mess its shape up almost regardless of how you do it. Ofcause we could just let it float... yes... it'll be out little secret. Tell on one! =D<br />
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<br />Scumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.com0tag:blogger.com,1999:blog-4932041987458770325.post-45044396961309575792015-02-08T14:18:00.000-08:002015-02-10T11:57:45.831-08:00Started to piece Geralt together. These are just proxy meshes for reference and tests I've done so far. I've tried to simulate his cape in 3dsmax (final won't be that short), deciding patters for his padded armor. Used the new nanomesh feature in Zbrush for his brigadine, and tried to come up with some designs for his bags etc...<br />
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Edit - Added another image. <br />
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<br />Scumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.com0tag:blogger.com,1999:blog-4932041987458770325.post-77689889427971061282015-01-29T03:33:00.000-08:002015-01-29T03:33:12.730-08:00Too few updates, lets try to fix that. I've started to work on some fanart for the Witcher series, been blocking out the character and environment and dumping them in UE4. Almost too blocky to make sense, but I thought I'd post something to get committed. Cheers!<br />
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<br />Scumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.com0tag:blogger.com,1999:blog-4932041987458770325.post-8840316815111380012014-05-04T09:27:00.006-07:002014-05-04T09:27:48.455-07:00Some images from a recent project. Done trying out modo and UE4.<br />
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-cheers!Scumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.com3tag:blogger.com,1999:blog-4932041987458770325.post-32954499020835323802014-02-13T18:05:00.000-08:002014-02-13T18:05:40.503-08:00Working on the Thone. <br />
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Bpr render in zb.<br />
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Scumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.com0tag:blogger.com,1999:blog-4932041987458770325.post-46486252831269536682014-01-28T05:31:00.003-08:002014-01-28T05:31:29.705-08:00A lil update to my cryengine project. Got some more assets done for the scene. I will do texturing at the very end, so this is just with ao and normal applied. (some of the models are just proxys ofc.)<br />
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-cheers<br />
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Scumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.com0tag:blogger.com,1999:blog-4932041987458770325.post-90229218167688913452014-01-14T01:01:00.002-08:002014-01-14T03:29:21.518-08:00Working on a proxy to block out the room, and get a general sense of the lighting I want.<br />
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Quick paintover.<br />
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Scumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.com0tag:blogger.com,1999:blog-4932041987458770325.post-38578648591572910922014-01-12T02:25:00.000-08:002014-01-12T02:26:36.219-08:00Update!Currently working on a environment in cryengine (can read more about it <a href="http://www.crydev.net/viewtopic.php?f=309&t=118864">HERE</a>).<br />
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Heres a lil work, still wip... -cheers<br />
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Scumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.com0tag:blogger.com,1999:blog-4932041987458770325.post-1610369808376177492014-01-09T15:55:00.001-08:002014-01-09T15:55:29.542-08:00Its... ALIVE.In an effort of keeping my main webpage somewhat organized... this is now the home for wips, FAILS and my collection of antique silverware. HANDS OFF!Scumworkshttp://www.blogger.com/profile/03470802799745324206noreply@blogger.com0