mandag den 20. april 2015

Testing out some skin shading in marmoset toolbag. With witcher 3 right around the corner, I'll probably just stick with making the character, posing him in marmoset.

As you can tell, I've started to block out the hair to get a feel for the volume and shape. More to come shortly!


torsdag den 2. april 2015

Ak... almost!

Armors 95% done, just missing folds on his cloth (pants/boots/armor padding) and fixing a few things clipping (just noticed his shoulder). Once done I'll move on to his face, hands and hair, fun times!




mandag den 23. marts 2015

It's a bømb! The exploding kind.

Character is more or less done on in terms of overall modelling. Mainly working on details and adding all the small stuff the nobody will notice =D

So heres some grenades.



onsdag den 18. marts 2015

Git bizy!

Month o' slack. Getting back in.

I knew the cape and backmounted swords where gonna be an issue. The straps will completely mess its shape up almost regardless of how you do it. Ofcause we could just let it float...  yes... it'll be out little secret. Tell on one! =D


torsdag den 12. februar 2015

Work work...

Trying to come up with some ideas for the arms. Don't wan't them to be symmetrical (same on each side). Still in the sketch fase so disregard the intersections, crappy nanomesh etc.., think I kinda like it tho.




søndag den 8. februar 2015

Started to piece Geralt together. These are just proxy meshes for reference and tests I've done so far. I've tried to simulate his cape in 3dsmax (final won't be that short), deciding patters for his padded armor. Used the new nanomesh feature in Zbrush for his brigadine, and tried to come up with some designs for his bags etc...

Edit - Added another image.


torsdag den 29. januar 2015

Too few updates, lets try to fix that. I've started to work on some fanart for the Witcher series, been blocking out the character and environment and dumping them in UE4. Almost too blocky to make sense, but I thought I'd post something to get committed. Cheers!