fredag den 9. oktober 2015

Getting woody... ;P

Not everthing will be stonework, so I've been fumbling around in sub.designer to make a good base material for woodwork to use "as is" or apply in sub.painter. Heres a quick test I did creating some window shutters. Exciting... I know ^^.



søndag den 4. oktober 2015

søndag den 27. september 2015

Not quite sure how dark I want the stonework to be, its suppose to be quite old and worn by weather/use.

Nice thing about Substance painter/designer is that once done, the material can be reused/refitted across future props.

In Substance designer



























UE4























torsdag den 17. september 2015

Look dev. on the stonework.

Trying to get a feel for general look of the stonework in the level. Not quite what I want yet, but its a start. Screenshot from substance painter.



tirsdag den 1. september 2015

mandag den 24. august 2015

Been poking around with substance designer/painter. Had an idea for an enviroment, made a proxy model and ported it into UE4. The ground and arches are just random test props created to test. Thought I'd post a screenshot just to add something to the blog =P.

More to come.



fredag den 8. maj 2015

Keep on keeping on

I've really been wanting to create a World of Warcraft themed scene in UE4. The warcraft series have so much lore, alot of it has been described in words but not pictures (granted I've no clue how much is in the comics, so I might be 110% wrong :D). On such thing would be Broxigars last stand against the Burning Legion, defying an entire legion of demon and even wounding the titan god Sargeras before walking into legend.

I've searched around, but only come up with a few pieces of old concepts and fan created work.

So, lets get bizz!

I've started to block out Brox. Unsure how I want his face to look. Theres concepts for his armor, but I might do a "refresh" on it.