Not everthing will be stonework, so I've been fumbling around in sub.designer to make a good base material for woodwork to use "as is" or apply in sub.painter. Heres a quick test I did creating some window shutters. Exciting... I know ^^.
fredag den 9. oktober 2015
søndag den 4. oktober 2015
søndag den 27. september 2015
torsdag den 17. september 2015
Look dev. on the stonework.
Trying to get a feel for general look of the stonework in the level. Not quite what I want yet, but its a start. Screenshot from substance painter.
mandag den 24. august 2015
fredag den 8. maj 2015
Keep on keeping on
I've really been wanting to create a World of Warcraft themed scene in UE4. The warcraft series have so much lore, alot of it has been described in words but not pictures (granted I've no clue how much is in the comics, so I might be 110% wrong :D). On such thing would be Broxigars last stand against the Burning Legion, defying an entire legion of demon and even wounding the titan god Sargeras before walking into legend.
I've searched around, but only come up with a few pieces of old concepts and fan created work.
So, lets get bizz!
I've started to block out Brox. Unsure how I want his face to look. Theres concepts for his armor, but I might do a "refresh" on it.
I've searched around, but only come up with a few pieces of old concepts and fan created work.
So, lets get bizz!
I've started to block out Brox. Unsure how I want his face to look. Theres concepts for his armor, but I might do a "refresh" on it.
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