fredag den 9. oktober 2015

Getting woody... ;P

Not everthing will be stonework, so I've been fumbling around in sub.designer to make a good base material for woodwork to use "as is" or apply in sub.painter. Heres a quick test I did creating some window shutters. Exciting... I know ^^.



søndag den 4. oktober 2015

søndag den 27. september 2015

Not quite sure how dark I want the stonework to be, its suppose to be quite old and worn by weather/use.

Nice thing about Substance painter/designer is that once done, the material can be reused/refitted across future props.

In Substance designer



























UE4























torsdag den 17. september 2015

Look dev. on the stonework.

Trying to get a feel for general look of the stonework in the level. Not quite what I want yet, but its a start. Screenshot from substance painter.



tirsdag den 1. september 2015

mandag den 24. august 2015

Been poking around with substance designer/painter. Had an idea for an enviroment, made a proxy model and ported it into UE4. The ground and arches are just random test props created to test. Thought I'd post a screenshot just to add something to the blog =P.

More to come.