torsdag den 17. december 2015
Callin' it done
So, I really hope the colors ain't totally off. Got a new monitor to replace my old cheap TN screen I've been using these past 8 years (wow). Its an ultrasharp ips, so the colors should be pretty well calibrated out of the box, but you never know. Dragging a picture between my old is like night and day, especially the whitebalance and saturation. Anyway..
torsdag den 26. november 2015
fredag den 9. oktober 2015
Getting woody... ;P
Not everthing will be stonework, so I've been fumbling around in sub.designer to make a good base material for woodwork to use "as is" or apply in sub.painter. Heres a quick test I did creating some window shutters. Exciting... I know ^^.
søndag den 4. oktober 2015
søndag den 27. september 2015
torsdag den 17. september 2015
Look dev. on the stonework.
Trying to get a feel for general look of the stonework in the level. Not quite what I want yet, but its a start. Screenshot from substance painter.
mandag den 24. august 2015
fredag den 8. maj 2015
Keep on keeping on
I've really been wanting to create a World of Warcraft themed scene in UE4. The warcraft series have so much lore, alot of it has been described in words but not pictures (granted I've no clue how much is in the comics, so I might be 110% wrong :D). On such thing would be Broxigars last stand against the Burning Legion, defying an entire legion of demon and even wounding the titan god Sargeras before walking into legend.
I've searched around, but only come up with a few pieces of old concepts and fan created work.
So, lets get bizz!
I've started to block out Brox. Unsure how I want his face to look. Theres concepts for his armor, but I might do a "refresh" on it.
I've searched around, but only come up with a few pieces of old concepts and fan created work.
So, lets get bizz!
I've started to block out Brox. Unsure how I want his face to look. Theres concepts for his armor, but I might do a "refresh" on it.
tirsdag den 5. maj 2015
And thats a wrap...
torsdag den 23. april 2015
Getting hairy
Been doing some tests rendering hair in 3ds for texture use. Its really either that or just painting it out in photoshop. I'll most likely end up making a base cap with overlaying cards/strands to break up the shape.
Heres how the test look in marmoset on a curved plane. Will probably end up making it less "silver", especially witcher 3 have given him more or less white hair (from what I've seen so far).
Edit - Heres a image of the main cap (that will be underneath the hair cards/strands) textured with the same patch. Im debating the thickness and feel... but so far so good.
Second edit - Made a tex for the eyes, not final but getting there. Hair with anisotropic spec and SSS to smooth the light.
another edit /.
Made a quick bake of his body (really dirty) and tweaked the eyes abit (might make them glow instead, donno).Im using a 2k map for his body, but details are still comming up a tad blurry. Hope I can get abit more mileage out of it once the texture sheet is packed better. Atm im just working on getting the hair done.
Last edit to post - Bake of armor now done. Still havent had time to look at his hair or beard tho =/
...
But thats up next!
Heres how the test look in marmoset on a curved plane. Will probably end up making it less "silver", especially witcher 3 have given him more or less white hair (from what I've seen so far).
Edit - Heres a image of the main cap (that will be underneath the hair cards/strands) textured with the same patch. Im debating the thickness and feel... but so far so good.
Second edit - Made a tex for the eyes, not final but getting there. Hair with anisotropic spec and SSS to smooth the light.
another edit /.
Made a quick bake of his body (really dirty) and tweaked the eyes abit (might make them glow instead, donno).Im using a 2k map for his body, but details are still comming up a tad blurry. Hope I can get abit more mileage out of it once the texture sheet is packed better. Atm im just working on getting the hair done.
Last edit to post - Bake of armor now done. Still havent had time to look at his hair or beard tho =/
...
But thats up next!
mandag den 20. april 2015
torsdag den 2. april 2015
Ak... almost!
mandag den 23. marts 2015
It's a bømb! The exploding kind.
Character is more or less done on in terms of overall modelling. Mainly working on details and adding all the small stuff the nobody will notice =D
So heres some grenades.
So heres some grenades.
onsdag den 18. marts 2015
Git bizy!
torsdag den 12. februar 2015
Work work...
Trying to come up with some ideas for the arms. Don't wan't them to be symmetrical (same on each side). Still in the sketch fase so disregard the intersections, crappy nanomesh etc.., think I kinda like it tho.
søndag den 8. februar 2015
Started to piece Geralt together. These are just proxy meshes for reference and tests I've done so far. I've tried to simulate his cape in 3dsmax (final won't be that short), deciding patters for his padded armor. Used the new nanomesh feature in Zbrush for his brigadine, and tried to come up with some designs for his bags etc...
Edit - Added another image.
Edit - Added another image.
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